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So as to even the odds the enemies respawn after a certain amount of time.
DEEP FEAR GAME FULL
Healing items are replenished much in the same way as ammunition you’ll find first aid boxes and lockers full of them, but many of these have only limited quantities and types. Sega could have, and should have, beefed up the arsenal here. That’s a pretty limited line-up even including the different types of grenades, and I was left a little disappointed. There’s only one other gun, but it can only be used while underwater. You get a glock handgun, an rapid fire uzi, and a shotgun. What’s more is that there aren’t many different weapons in this adventure.
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You’re allowed to take only a specific number of bullets for each gun, and can only increase this by finding bigger clips which are pretty rare. Strewn throughout many areas in the Big Plate are ammunition lockers, and you can use these to replenish your supplies infinitely for each weapon you have. While most survival horror titles are based around ammunition preservation this game takes a different approach. Unfortunately any keys you have find don’t automatically open doors, and you have to manually select them from the menu which is annoying. This saves precious time and makes combat less cumbersome. What’s also really cool is the fact that this game makes use of almost every button on the controller by allowing the X button to be a shortcut to your map, and you can set a secondary item (which include weapons like grenades or recovery items) to the Z. It fits considering the fact that the setting is an underwater facility, but it can be frustrating because this makes enemies tough to avoid. What evens out the odds is that most of the environments in this game are more confined than in your standard survival horror title. He can also back away from an enemy and still shoot which is by far one of the most useful abilities in the entire game. John is a little more agile than the old Resident Evil protagonists because he can actually move around with his weapon drawn, and can fire mid-sprint. This is where the first major difference comes in to play. To pull out your equipped weapon you simply press the R button, and fire with B. When you walk off screen the background changes, and you move John through each area using the classic tank controls. Characters are rendered in 3D with polygons, but all of the environments are pre-rendered with an un-moving camera view. What sets this one apart is the claustrophobic atmosphere which is quite daunting and very well done.ĭeep Fear plays and looks very similar to your old school Resident Evil title. The story is typical B-movie fare, and the characters aren’t particularly likable but Deep Fear does have some interesting twists. Soon thereafter the infection spreads to the rest of the Big Plate, and John along with several other survivors must fight their way out all the while investigating the cause. Unfortunately he finds it overrun with the former staff members who have mutated into monstrous beasts. Soon thereafter a nuclear submarine operated by the Navy crashes into a nearby research facility that’s a part of the Big Plate, and it’s John’s job to investigate. In the introduction sequence we’re shown a mysterious vessel falling from outer space, and it just so happens to land in the very section of the deep blue sea where our character and his colleagues are working. Our blonde haired protagonist has since joined up with an organization called the Emergency Rescue Services, and has been stationed in an underwater facility miles below the ocean’s surface called the Big Plate. In this story you play as an ex-Navy Marines SEAL named John Mayor. Some things are quite different though and today we’re going to take a look at this super interesting Sega game. Deep Fear is pretty much a Resident Evil clone, but it’s a pretty darn good one. The system was on its way out the door in this part of the world so in the end I can’t blame them too much for this move. While the game was obviously geared toward the West (all versions feature English voice overs) Sega decided ultimately to not release it in North America. Developed exclusively for the Sega Saturn console it was released in 1998 to lukewarm reception and is barely remembered today. Deep Fear can be called Sega’s answer to the craze. The topic today just so happens to be one of these forgotten games. Most of these titles never hit it big, but there are a few noteworthy releases that fall under this category. While some offered unique takes on the established ideas others were perfectly happy following the formula.
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When Resident Evil introduced the world to modern survival horror many developers tried their hands at the fledgling genre.